Composing Music for Games

 

Composing Music for Games is a practical guide to the art, technology, and business of video game scoring. 

The book begins with the simple, powerful idea—music scoring is a language. Like any language, it has vocabulary, grammar, and context. It can move, inform, and even transform, with patterns and meanings composers can use with skill and imagination.

Learn music design and composition, production workflows and implementation, finding work, negotiating contracts, and career sustainability. This book offers clear, hard-earned insights to help composers craft meaningful music and build lasting careers in games.

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"While the player is playing the game, a great music score is playing the player."

Composing Music for Games, page 36

Look Inside the Book

Composer Cards

Creative reminders for composers, artists, teachers, students—anyone building a meaningful life in the arts.

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