Composing Music for Games

Composing Music for Games is a practical guide to the art, technology, and business of video game scoring. 

The book begins with the simple but powerful idea: music scoring is a language. Like any language, it has vocabulary, grammar, and context. It can move, inform, and even transform, with patterns and meanings composers can use with skill and imagination.

From music design and composition, to production workflows and implementation. Plus finding work, negotiating contracts, and career sustainability. This university textbook offers clear, hard-earned insights to help composers craft meaningful music and build lasting careers in games.

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"While the player is playing the game,

a great music score is playing the player."

—Chance Thomas, Composing Music for Games, page 36

Look Inside the Book

Composer Cards

Creative reminders for composers, artists, teachers, students—anyone building a meaningful life in the arts.

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